![]() ![]() ![]() The enemies the Miller summons do roll initiatives, and will be able to act as soon as they are summoned. He can also summon various enemies from the Farmstead with The Master Beckons, including Scarecrows, Sleeper's Heralds, and Farmhands, with a cooldown of 7, 5, and 8 turns, respectively. A support enemy that shows up in champion dungeons only.The Miller has a versatile set of skills, with his most offensive attack being The Reaping, a skill that inflicts heavy AoE damage, especially to heroes in the front.These moves will go on cooldown for 5 rounds. Works in a clockwork, using 2 moves from other areas.Use debuffing moves on it, as it only has 30% debuff resistance.A very strong enemy from vet or higher dungeons.Will hatch after 3 rounds when all other skills are on cooldown. Has a random chance to hatch instead into a new chicken.This skill will go on cooldown for 3 rounds. If in position 3 or 4, will scraw and push it forward 2.If in position 1 or 2, will scraw and push it back 2.Will lay eggs if there are only three enemies.Will PECK if in position one for high damage.Will peck, a weak attack that moves it forward one.Only does one attack that has a scaling chance to bleed.Only does one attack that has a scaling chance to blight.Once you get into champion dungeons, you’ll be getting a ton of shards from the dungeons. This is due to shard trinkets being extremely powerful, as well as the ability to change shards into any other heirloom. As in you won’t be getting many heirlooms or shards for doing apprentice content. The loot in Farmstead Plus scales with difficulty. Meaning overall you’ll be getting less stressed in the long run form the farmstead. This means your heroes have a 13% chance to resist the horror effect, while base game farm stress is set to 100%. The horror also has an 87% chance to apply. It’s still the same amount of stress, just done differently. So an enemy that gives 15 stress, now gives a 3 over 5 horrors. It REPLACES the stress of the farmstead enemies with horror, as close as I can get to a 1:1 ratio. They also have a chance to heal other bloodsuckers for their standard action.įarmstead Plus does NOT add horror on top of the stress of the farmstead enemies.Their standard attack is a low damage (1 to 3 damage) move.They will get a free action and do high damage with a stun if you attack another bloodsucker in their presence.Blood Fountains are champion only enemies.Mawmites will devour marked targets for massive damage, doing some self-healing if the attack lands, but will always debuff themselves with -speed.Mawmites will nibble a target, marking them.Mawmites replace large carrion eaters in the courtyard.If there is a corpse left at the end of the round, the tick will kill itself and resurrect that enemy.Tick’s Drain skill inflicts minor bleed and has a chance to give the target the crimson curse.Tick’s munch attack deals high damage to mark targets, but AI is set up so they won’t use it unless there is a marked target.Ticks replace carrion eaters in the courtyard.The Courtyard has only one apprentice-level boss: as the intro mission with the croc acts as the other.The Courtyard area will hide if it has no quests like the hamlet.The Courtyard starts at week 8 instead of week 3. ![]() If you’re of the struggling players to complete the tasks in the game, this guide is for you.ĭarkest Dungeon Dungeon Plus Guide Courtyard Plus Overview This guide will be covering the tips and tricks for the Courtyard Plus, Darkest Plus, and Farmstead Plus in Darkest Dungeon. ![]()
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